Learn About Our Project:
Thank you for your amazing support!
These add-ons are now available:
$5 for a set of 10 cards (2 per deck of Storypath Cards). These are also available for free if you do all the "Days of..." missions linked below.
$15 ($17 outside the US) for the Deck100 Indie Variant.
"Days of..." Missions:
These are the DAYS OF HORROR! Get free bonus cards just for signing up for updates at Nocturnal Media. Scroll to the bottom of this page.
You may still undertake the DAYS OF HOPE! Learn how to get free bonus cards in Update #4.
You may still undertake the DAYS OF INTRIGUE! Learn how to get free bonus cards in Update #3.
You may still undertake the DAYS OF ADVENTURE! Learn how to get free bonus cards in Update #2.
Please enjoy a free PNP version of Whimsy Cards, an early version of Storypath Cards.
Storypath Cards themselves have quite a story to tell. The first incarnation of Storypath Cards were called Whimsy Cards and these were published by a company called Lion Rampant. Please see the first project update for some fun historical notes that also gives credit where credit is due.
A new edition of Whimsy Cards, using the original text, but with higher card quality and now packaged in a tuck box, is also offered as part of this project.
After Lion Rampant merged with White Wolf Publishing in 1990, our first new product was an update of Whimsy Cards that we called Storypath Cards.
This project will fund new editions of the two Storypath Card sets that we originally published at White Wolf in 1990 — Path of Horror and Path of Intrigue — plus two brand new decks, Path of Adventure and Path of Hope. The original Horror and Intrigue decks are expanded from 24 cards to the new format of 28 redesigned cards. With stretch goals, we may expanded all four of these decks to 30 or even 32 cards each!
Also included in the project is a new edition of Whimsy Cards. This new edition is a deck of 54 poker-sized cards.
The cards of all the decks will be printed on high quality linen card stock and packaged in individual tuck boxes. The original illustrations for the Paths of Horror and Intrigue by Rich Thomas have been rescanned from the originals and Rich is producing new artwork for the Paths of Adventure and Hope.
At the start of a game session, the GM gives each player 2 or 3 cards. These cards all have a number from 2-7 on them. To start play, the GM plays a “theme card” that has a #1, e.g. Vast Unknown or Lost Cause in the Path of Horror. The theme card establishes the kind of path the GM wishes to start.
At any time, a player may play another card to add to the path so long as it’s numbered the same or one greater than the prior card. The potential effects of the cards are intended to become larger and/or more dramatic as the number of the card increasing. This process might culminate in a player using a “climax card” (there is one each numbered from 4-7, with the higher numbered cards offering the most powerful effects on the story) to bring the current path to an end.
Adding a new card to the path allows players to affect the story. The cards might simply allow the player to add something to the current scene, such as Suspicious Stranger, which may or may not prove to be important in the larger story, or Horrifying Discovery, that grants the opportunity to add something that’s probably of more immediate concern.
When a path comes to an end, the GM may put a new “theme card” into play at any time. Players gain new cards to play at the discretion of the GM.
In addition to new editions of the original two Storypath decks of Horror and Intrigue, this project will fund two new decks, Path of Adventure and Path of Hope. The decks are created with the intent that they can be combined to whatever purpose is desired. Here are brief descriptions of all these decks.
Whimsy Cards offer brief descriptions of plot devices and story twists that allow players the opportunity to add to the plot or situation as described by the Gamemaster. For instance:
A player could offer this card while the characters explain a failure to to a local authority, maybe even in the king’s court. The “inopportune arrival” could be someone with knowledge to dispute the characters' version of events.
The new set of Whimsy Cards remains simply designed like the earlier editions, and in honor of that Storypath progenitor, we’re even keeping some lion rampant inspired elements!
The original deck included 44 descriptive cards as well one blank card for creating your own Whimsy Card. The new deck will contain 54 cards. The exact assortment of cards is undetermined, but it will be the original 44 cards plus two instruction cards and at least one blank card. The composition of the remaining eight cards will be a balance between additional blanks to create your own cards and brand new backer-created cards.
Deck100 is a deck of 100 cards that replacing polyhedral dice in most any tabletop RPG. I funded Deck100 with an earlier Kickstarter project. Since the cards also include extra play elements, albeit ones that benefit the characters in a mechanical and not story sense, it seemed reasonable to offer them as an option here, especially as they remain largely unavailable in retail outlets.
These "dice cards" offer a number of advantages over rolling polyhedral dice, such as 1) younger players are better at drawing a card than rolling a die, 2) the probabilities that result from use of the cards is more "true" than all but the very best dice, and 3) players with visual impairments find the cards easier to use.
It's easy to read a Deck100 card. You cross-reference the die type you need and a dragon color-coded column that's indicated by the card that was played previously. Some results indicate a dragon icon instead of a number, and that dragon icon is explained in this project update.
Please consider Deck100 both as a fine product in its own right but also as part oft he engine toward funding Storypath Cards and achieving the project's stretch goals.
Control over the narrative in a roleplaying game has traditionally resided entirely with the Gamemaster. A handful of early roleplaying games played with this norm (e.g. both Ars Magica and Prince Valiant Storytelling Game offered a means to rotate the role of GM).
The new Storypath Cards continue the revolution of the original Whimsy Cards by extending narrative control beyond the GM in any tabletop roleplaying game.
Of course, Storypath cards don’t turn a traditional game into a GM-less game. There’s still a need for one player who possesses a more complete knowledge of the plot and setting, and clearly there is no lack of demand for this style of play as it remains the default play style in the most commercially successful games, but sharing control of the narrative has a variety of benefits for both the players and the GM.
The project will explore this subject in project updates, but feel free to start the conversation in the Comments section or on the Nocturnal Media forum.
Shipping is pretty simple. Shipping within the USA is already included, and shipping everywhere else is an additional $2 per deck. Uncut card sheets (see Add-Ons, below) cost $10 to ship in the US and $20 everywhere else. This cost for the card sheet is per order not per sheet, so it's $10 in the USA to ship three sheets or to ship ten sheets.
This project offers as many as six different decks as rewards: four Storypath Card decks, the new edition of Whimsy Cards, and the Deck100 game accessory. Any of these decks can be included as an add-on at any pledge level. The add-on price for each deck depends on deck type as well as your pledge level.
Funding this project for new Storypath Cards (and Whimsy Cards too!) covers the essential costs of paying for the rewards that are promised. However, if your generous pledges make this project more successful than our base level of funding, then we will upgrade the rewards. There is no extra cost for these upgrades if you have pledged at certain levels.